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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase
- UAnimGraphNode_LinkedAnimGraphBase::OnShouldFilterInstanceBlueprint()
- UAnimGraphNode_LinkedAnimLayer::OnShouldFilterInstanceBlueprint()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h |
Include | #include "AnimGraphNode_LinkedAnimGraphBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp |
virtual bool OnShouldFilterInstanceBlueprint
(
const FAssetData & AssetData
) const
Remarks
Filter callback for blueprints (only accept matching skeletons/interfaces)