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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase
- UAnimGraphNode_CustomProperty::IsStructuralProperty()
- UAnimGraphNode_LinkedAnimGraphBase::IsStructuralProperty()
- UAnimGraphNode_LinkedAnimLayer::IsStructuralProperty()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h |
Include | #include "AnimGraphNode_LinkedAnimGraphBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp |
virtual bool IsStructuralProperty
(
FProperty * InProperty
) const
Remarks
Check whether the specified property is structural (i.e. should we rebuild the UI if it changes)