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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase
- UAnimGraphNode_LinkedAnimGraphBase::HandleFunctionReferenceChanged()
- UAnimGraphNode_LinkedAnimLayer::HandleFunctionReferenceChanged()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h |
Include | #include "AnimGraphNode_LinkedAnimGraphBase.h" |
virtual void HandleFunctionReferenceChanged
(
FName InNewName
)
Remarks
Handler for when the function reference gets re-resolved on node reconstruction.