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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BlendSpacePlayer
- UAnimGraphNode_Base::BakeDataDuringCompilation()
- UAnimGraphNode_BlendSpacePlayer::BakeDataDuringCompilation()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h |
Include | #include "AnimGraphNode_BlendSpacePlayer.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BlendSpacePlayer.cpp |
virtual void BakeDataDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41;
Remarks
Gives each visual node a chance to update the node template before it is inserted in the compiled class.