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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_BlendListByEnum |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h |
| Include Path | #include "AnimGraphNode_BlendListByEnum.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_BlendListByEnum :
public UAnimGraphNode_BlendListBase ,
public INodeDependingOnEnumInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_BlendListBase → UAnimGraphNode_BlendListByEnum
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_BlendListByEnum
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_BlendListByEnum.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AvailableEnums | TArray< TSharedPtr< FString > > | Shared array that contains all possible enums to select from | AnimGraphNode_BlendListByEnum.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_BlendListByEnum | AnimGraphNode_BlendListByEnum.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title | AnimGraphNode_BlendListByEnum.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UEnum * GetEnum() |
AnimGraphNode_BlendListByEnum.h | ||
virtual void ReloadEnum
(
UEnum* InEnum |
AnimGraphNode_BlendListByEnum.h | ||
virtual void RemovePinFromBlendList
(
UEdGraphPin* Pin |
AnimGraphNode_BlendListByEnum.h | ||
virtual bool ShouldBeReconstructedAfterEnumChanged() |
AnimGraphNode_BlendListByEnum.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BakeDataDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. | AnimGraphNode_BlendListByEnum.h | |
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_BlendListByEnum.h | |
virtual void CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | AnimGraphNode_BlendListByEnum.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_BlendListByEnum.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
AnimGraphNode_BlendListByEnum.h | ||
virtual FText GetMenuCategory() |
AnimGraphNode_BlendListByEnum.h | ||
virtual void PreloadRequiredAssets() |
AnimGraphNode_BlendListByEnum.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
AnimGraphNode_BlendListByEnum.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_BlendListByEnum.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_BlendListByEnum.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
AnimGraphNode_BlendListByEnum.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExposeEnumElementAsPin
(
FName EnumElementName |
Exposes a pin corresponding to the specified element name. | AnimGraphNode_BlendListByEnum.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetPinInformation
(
const FString& InPinName, |
Gets information about the specified pin. If both bIsPosePin and bIsTimePin are false, the index is meaningless. | AnimGraphNode_BlendListByEnum.h | |
static void RefreshAvailableEnums() |
AnimGraphNode_BlendListByEnum.h |