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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UAnimGraphNode_Base::GetNodeCategory()
- UAnimGraphNode_RefPoseBase::GetNodeCategory()
- UAnimGraphNode_RigidBody::GetNodeCategory()
- UAnimGraphNode_BlendListBase::GetNodeCategory()
- UAnimGraphNode_LayeredBoneBlend::GetNodeCategory()
- UAnimGraphNode_ScaleChainLength::GetNodeCategory()
- UAnimGraphNode_MeshRefPose::GetNodeCategory()
- UAnimGraphNode_MakeDynamicAdditive::GetNodeCategory()
- UAnimGraphNode_BlendBoneByChannel::GetNodeCategory()
- UAnimGraphNode_Slot::GetNodeCategory()
- UAnimGraphNode_CurveSource::GetNodeCategory()
- UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeCategory()
- UAnimGraphNode_ApplyAdditive::GetNodeCategory()
- UAnimGraphNode_MultiWayBlend::GetNodeCategory()
- UAnimGraphNode_SkeletalControlBase::GetNodeCategory()
- UAnimGraphNode_RigidBody::GetNodeCategory()
- UAnimGraphNode_AnimDynamics::GetNodeCategory()
- UAnimGraphNode_UseCachedPose::GetNodeCategory()
- UAnimGraphNode_SaveCachedPose::GetNodeCategory()
- UAnimGraphNode_LayeredBoneBlend::GetNodeCategory()
- UAnimGraphNode_AnimDynamics::GetNodeCategory()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual FString GetNodeCategory&40;&41; const
Remarks
Gets the menu category this node belongs in.