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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UAnimGraphNode_Base::GetMenuCategory()
- UAnimGraphNode_BlendListByEnum::GetMenuCategory()
- UAnimGraphNode_BlendSpaceBase::GetMenuCategory()
- UAnimGraphNode_BlendSpaceGraphBase::GetMenuCategory()
- UAnimGraphNode_ComponentToLocalSpace::GetMenuCategory()
- UAnimGraphNode_CopyPoseFromMesh::GetMenuCategory()
- UAnimGraphNode_DeadBlending::GetMenuCategory()
- UAnimGraphNode_Inertialization::GetMenuCategory()
- UAnimGraphNode_LinkedAnimGraphBase::GetMenuCategory()
- UAnimGraphNode_LinkedInputPose::GetMenuCategory()
- UAnimGraphNode_LocalToComponentSpace::GetMenuCategory()
- UAnimGraphNode_Mirror::GetMenuCategory()
- UAnimGraphNode_ModifyCurve::GetMenuCategory()
- UAnimGraphNode_PoseBlendNode::GetMenuCategory()
- UAnimGraphNode_PoseByName::GetMenuCategory()
- UAnimGraphNode_PoseDriver::GetMenuCategory()
- UAnimGraphNode_PoseSnapshot::GetMenuCategory()
- UAnimGraphNode_RandomPlayer::GetMenuCategory()
- UAnimGraphNode_RotateRootBone::GetMenuCategory()
- UAnimGraphNode_SequenceEvaluator::GetMenuCategory()
- UAnimGraphNode_SequencePlayer::GetMenuCategory()
- UAnimGraphNode_StateMachineBase::GetMenuCategory()
- UAnimGraphNode_TransitionPoseEvaluator::GetMenuCategory()
- UAnimGraphNode_TwoWayBlend::GetMenuCategory()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual FText GetMenuCategory() const