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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
- UAnimGraphNode_Base::CustomizePinData()
- UAnimGraphNode_AimOffsetLookAt::CustomizePinData()
- UAnimGraphNode_ApplyAdditive::CustomizePinData()
- UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizePinData()
- UAnimGraphNode_BlendListByBool::CustomizePinData()
- UAnimGraphNode_BlendListByEnum::CustomizePinData()
- UAnimGraphNode_BlendSpaceBase::CustomizePinData()
- UAnimGraphNode_AimOffsetLookAt::CustomizePinData()
- UAnimGraphNode_RotationOffsetBlendSpace::CustomizePinData()
- UAnimGraphNode_BlendSpaceGraphBase::CustomizePinData()
- UAnimGraphNode_RotationOffsetBlendSpaceGraph::CustomizePinData()
- UAnimGraphNode_ModifyCurve::CustomizePinData()
- UAnimGraphNode_ObserveBone::CustomizePinData()
- UAnimGraphNode_RotateRootBone::CustomizePinData()
- UAnimGraphNode_RotationOffsetBlendSpace::CustomizePinData()
- UAnimGraphNode_RotationOffsetBlendSpaceGraph::CustomizePinData()
- UAnimGraphNode_SequencePlayer::CustomizePinData()
- UAnimGraphNode_SkeletalControlBase::CustomizePinData()
- UAnimGraphNode_ObserveBone::CustomizePinData()
- UAnimGraphNode_Trail::CustomizePinData()
- UAnimGraphNode_Trail::CustomizePinData()
- UAnimGraphNode_TwoWayBlend::CustomizePinData()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
virtual void CustomizePinData
(
UEdGraphPin * Pin,
FName SourcePropertyName,
int32 ArrayIndex
) const
Remarks
Customize pin data based on the input