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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphAttributes |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h |
| Include Path | #include "AnimGraphAttributes.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings)
class UAnimGraphAttributes : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimGraphAttributes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attributes | TArray< FAnimGraphAttributeDesc > | All attributes. | AnimGraphAttributes.h |
|
| AttributesMap | TMap< FName, int32 > | Cached attribute index map for faster lookup. | AnimGraphAttributes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAnimGraphAttributeDesc * FindAttributeDesc
(
FName InName |
Get a previously registered attribute desc | AnimGraphAttributes.h | |
void ForEachAttribute
(
TFunctionRef< void(const FAnimGraphAttributeDesc&)> InFunction |
Iterate over all attributes that are registered | AnimGraphAttributes.h | |
void Register
(
const FAnimGraphAttributeDesc& InDesc |
Register an anim graph attribute. | AnimGraphAttributes.h |