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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Syntax
struct FPoseLinkMappingRecord
Variables
Type | Name | Description | |
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FProperty * | ChildProperty | Will either be an array property containing FPoseLinkBase derived structs, indexed by ChildPropertyIndex, or a FPoseLinkBase derived struct property. |
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int32 | ChildPropertyIndex | Index when ChildProperty is an array. |
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UAnimGraphNode_Base * | LinkedNode | Linked node for this pose link, can be nullptr. |
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UAnimGraphNode_Base * | LinkingNode | Linking node for this pose link, can be nullptr. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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UAnimGraphNode_Base * | ||
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UAnimGraphNode_Base * | ||
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bool | IsValid () |
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FPoseLinkMappingRecord | MakeFromArrayEntry
(
UAnimGraphNode_Base* LinkingNode, |
|
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FPoseLinkMappingRecord | MakeFromMember
(
UAnimGraphNode_Base* LinkingNode, |
|
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FPoseLinkMappingRecord | MakeInvalid () |
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void | PatchLinkIndex
(
uint8* DestinationPtr, |