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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/FEdGraphSchemaAction_NewStateNod-
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
Include | #include "AnimationStateMachineSchema.h" |
template<typename NodeType>
static NodeType * SpawnNodeFromTemplate
(
class UEdGraph * ParentGraph,
NodeType * InTemplateNode,
const FVector2D Location,
bool bSelectNewNode
)