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API > API/Editor > API/Editor/AdvancedPreviewScene
| Name | UDefaultEditorProfiles |
| Type | class |
| Header File | /Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h |
| Include Path | #include "AssetViewerSettings.h" |
Syntax
UCLASS (MinimalAPI)
class UDefaultEditorProfiles : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDefaultEditorProfiles
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDefaultEditorProfiles() |
AssetViewerSettings.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultProfileName | FName | AssetViewerSettings.h | |
| EditingProfileName | FName | AssetViewerSettings.h | |
| GreyAmbientProfileName | FName | AssetViewerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Profiles | TArray< FPreviewSceneProfile > | Collection of default engine-provided profiles used in various editing environments | AssetViewerSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPreviewSceneProfile * GetProfile
(
const FString& ProfileName |
AssetViewerSettings.h |