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API > API/Editor > API/Editor/ActionableMessage
Used to push messages that will be used by a viewport widget to present to the user.
| Name | UActionableMessageSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/ActionableMessage/Public/ActionableMessageSubsystem.h |
| Include Path | #include "ActionableMessageSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UActionableMessageSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UActionableMessageSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ProviderActionableMessageMap | TMap< FName, TSharedPtr< FActionableMessage > > | ActionableMessageSubsystem.h | ||
| StateID | uint32 | ActionableMessageSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearActionableMessage
(
FName InProvider |
Removes an entry from the current actionable messages. | ActionableMessageSubsystem.h | |
const TMap< FName, TSharedPtr< FActionableMessage > > & GetActionableMessages() |
Gets all current actionable messages. | ActionableMessageSubsystem.h | |
uint32 GetStateID() |
Returns the current stateID. Any modification in the current entries will update it. | ActionableMessageSubsystem.h | |
void SetActionableMessage
(
FName InProvider, |
Pushes a unique actionable message. | ActionableMessageSubsystem.h |