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Translation Editor public interface
| Name | ITranslationEditor |
| Type | class |
| Header File | /Engine/Source/Developer/TranslationEditor/Public/ITranslationEditor.h |
| Include Path | #include "ITranslationEditor.h" |
Syntax
class ITranslationEditor : public FAssetEditorToolkit
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAssetEditorToolkit → ITranslationEditor
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ITranslationEditor
(
const FString& InManifestFile, |
ITranslationEditor.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OpenTranslationEditors | TMap< FString, ITranslationEditor * > | To keep track of what translation editors are open editing which manifest files | ITranslationEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnClose() |
ITranslationEditor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OpenTranslationEditor
(
ULocalizationTarget*const LocalizationTarget, |
ITranslationEditor.h | ||
static void OpenTranslationEditor
(
const FString& InManifestFile, |
ITranslationEditor.h | ||
static void OpenTranslationPicker() |
ITranslationEditor.h |