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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels
Inheritance Hierarchy
- ITimingEventFilter
- FAcceptAllTimingEventFilter
- FAcceptNoneTimingEventFilter
- FAggregatedTimingEventFilter
- FAllAggregatedTimingEventFilter
- FAnyAggregatedTimingEventFilter
- FTimingEventFilter
- FTimingEventFilterByEventType
- FTimingEventFilterByFrameIndex
- FTimingEventFilterByMaxDuration
- FTimingEventFilterByMinDuration
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/ITimingEvent.h |
Include | #include "Insights/ViewModels/ITimingEvent.h" |
Syntax
class ITimingEventFilter
Functions
Type | Name | Description | |
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const Type & | As () |
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Type & | As () |
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bool | FilterEvent
(
const ITimingEvent& InEvent |
Returns true if the timing event passes the filter. |
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bool | FilterEvent
(
double InEventStartTime, |
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bool | FilterTrack
(
const FBaseTimingTrack& InTrack |
Returns true if the track passes the filter. |
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uint32 | Returns a number that changes each time an attribute of this filter changes. | |
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const FName & | ||
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const FName & | GetTypeName () |
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bool | Is () |
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bool |
Constants
Name | Description |
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TypeName |