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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > ITimingEventFilter
- ITimingEventFilter::FilterTrack()
- FAcceptNoneTimingEventFilter::FilterTrack()
- FAcceptAllTimingEventFilter::FilterTrack()
- FAllAggregatedTimingEventFilter::FilterTrack()
- FAnyAggregatedTimingEventFilter::FilterTrack()
- FTimingEventFilter::FilterTrack()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/ITimingEvent.h |
Include | #include "Insights/ViewModels/ITimingEvent.h" |
bool FilterTrack
&40;
const FBaseTimingTrack & InTrack
&41; const
Remarks
Returns true if the track passes the filter.