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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > ITimingEventFilter > FilterEvent
- ITimingEventFilter::FilterEvent()
- FAcceptNoneTimingEventFilter::FilterEvent()
- FAcceptAllTimingEventFilter::FilterEvent()
- FAllAggregatedTimingEventFilter::FilterEvent()
- FAnyAggregatedTimingEventFilter::FilterEvent()
- FTimingEventFilter::FilterEvent()
- FTimingEventFilterByMinDuration::FilterEvent()
- FTimingEventFilterByMaxDuration::FilterEvent()
- FTimingEventFilterByEventType::FilterEvent()
- FTimingEventFilterByFrameIndex::FilterEvent()
- FTimingEventFilterByMinDuration::FilterEvent()
- FTimingEventFilterByMaxDuration::FilterEvent()
- FTimingEventFilterByEventType::FilterEvent()
- FTimingEventFilterByFrameIndex::FilterEvent()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/ITimingEvent.h |
Include | #include "Insights/ViewModels/ITimingEvent.h" |
bool FilterEvent
&40;
double InEventStartTime,
double InEventEndTime,
uint32 InEventDepth,
const TCHAR &42; InEventName,
uint64 InEventType,
uint32 InEventColor
&41; const