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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FTimingEventFilterByMinDuration > FilterEvent
- ITimingEventFilter::FilterEvent()
- FTimingEventFilter::FilterEvent()
- FTimingEventFilterByMinDuration::FilterEvent()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEvent.h |
Include | #include "Insights/ViewModels/TimingEvent.h" |
virtual bool FilterEvent
&40;
const ITimingEvent & InEvent
&41; const
Remarks
Returns true if the timing event passes the filter.