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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > IInDataStream
- IInDataStream::Read()
- FFileDataStream::Read()
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Public/Trace/DataStream.h |
Include | #include "Trace/DataStream.h" |
int32 Read
(
void * Data,
uint32 Size
)