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A Button that is used to call out/highlight a positive option (Add, Save etc). It can also be used to open a menu.
| Name | SPositiveActionButton |
| Type | class |
| Header File | /Engine/Source/Developer/ToolWidgets/Public/SPositiveActionButton.h |
| Include Path | #include "SPositiveActionButton.h" |
Syntax
class SPositiveActionButton :
public SCompoundWidget ,
public IActionButton
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SPositiveActionButton
- FSlateControlledConstruction → SWidget → SCompoundWidget → SPositiveActionButton
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SPositiveActionButton() |
SPositiveActionButton.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionButton | TSharedPtr< SActionButton > | SPositiveActionButton.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
SPositiveActionButton.h |
Overridden from IActionButton
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetIsMenuOpen
(
bool bInIsOpen, |
SPositiveActionButton.h | ||
| SPositiveActionButton.h |