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FGeneratedToolMenuWidget |
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FGeneratedToolMenuWidgets |
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FNewSectionConstructChoice |
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FNewToolMenuChoice |
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FScriptSlateIcon |
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FToolDynamicUIAction |
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FToolMenuContext |
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FToolMenuCustomWidgetContext |
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FToolMenuDynamicCanExecuteAction |
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FToolMenuDynamicExecuteAction |
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FToolMenuDynamicGetActionCheckState |
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FToolMenuDynamicIsActionButtonVisible |
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FToolMenuDynamicIsActionChecked |
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FToolMenuEntry |
Represents entries in menus such as buttons, checkboxes, and sub-menus. |
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FToolMenuEntryOptionsDropdownData |
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FToolMenuEntryScriptData |
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FToolMenuEntryScriptDataAdvanced |
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FToolMenuEntrySubMenuData |
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FToolMenuEntryToolBarData |
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FToolMenuEntryWidgetData |
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FToolMenuInsert |
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FToolMenuOwner |
Represents the owner of a menu. |
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FToolMenuOwnerScoped |
Sets the owner for all menus created until the end of the current scope (with support for nested scopes). |
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FToolMenuProfileMap |
Struct to store all the profiles for a menu for serialization |
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FToolMenuSection |
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FToolMenuStringCommand |
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FToolUIAction |
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FToolUIActionChoice |
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IToolMenusModule |
Copyright Epic Games, Inc. All Rights Reserved. |
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USlateTabManagerContext |
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UToolMenu |
Represents a menu in the ToolMenus system. |
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UToolMenuContextBase |
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UToolMenuEntryScript |
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UToolMenuProfileContext |
A global context that any menu can add/modify to specify which profiles are currently active |
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UToolMenus |
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UToolMenuSectionDynamic |
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UToolMenuWidgetCollectionContext |
Context class containing a collection of widgets that can be added for later retrieval. |
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