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API > API/Developer > API/Developer/ToolMenus
| |
|
| Name |
FToolMenuStringCommand |
| Type |
struct |
| Header File |
/Engine/Source/Developer/ToolMenus/Public/ToolMenuMisc.h |
| Include Path |
#include "ToolMenuMisc.h" |
Syntax
USTRUCT (BlueprintType ,
Meta=(HasNativeBreak="/Script/ToolMenus.ToolMenuEntryExtensions.BreakStringCommand", HasNativeMake="/Script/ToolMenus.ToolMenuEntryExtensions.MakeStringCommand"))
struct FToolMenuStringCommand
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CustomType |
FName |
Which command handler to use when type is custom. |
ToolMenuMisc.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Tool Menus"
|
| String |
FString |
String to pass to command handler. |
ToolMenuMisc.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Tool Menus"
|
| Type |
EToolMenuStringCommandType |
Which command handler to use. |
ToolMenuMisc.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Tool Menus"
|
Functions
Public