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API > API/Developer > API/Developer/ToolMenus
| Name | FToolMenuInsert |
| Type | struct |
| Header File | /Engine/Source/Developer/ToolMenus/Public/ToolMenuMisc.h |
| Include Path | #include "ToolMenuMisc.h" |
Syntax
USTRUCT (BlueprintType )
struct FToolMenuInsert
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ToolMenuMisc.h | |||
FToolMenuInsert
(
FName InName, |
ToolMenuMisc.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Fallback | EToolMenuInsertFallback | How to handle an item when the target insertion position is not found. Defaults to inserting the item while logging that the target was not found. | ToolMenuMisc.h |
|
| Name | FName | Where to insert. | ToolMenuMisc.h |
|
| Position | EToolMenuInsertType | How to insert. | ToolMenuMisc.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsBeforeOrAfter() |
ToolMenuMisc.h | ||
bool IsDefault() |
ToolMenuMisc.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FToolMenuInsert& Other |
ToolMenuMisc.h | ||
bool operator==
(
const FToolMenuInsert& Other |
ToolMenuMisc.h |