Navigation
Unreal Engine C++ API Reference > Developer > TextureCompressor > FTextureBuildSettings
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
Source | /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp |
static uint32 GetOpenColorIOVersion&40;&41;
Remarks
Obtain the OpenColorIO library version, primarily used for DDC invalidation.