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API > API/Developer > API/Developer/TextureBuildUtilities
Carries information out of the build that we don't want to cook or save off in the runtime.
| Name | FTextureBuildMetadata |
| Type | struct |
| Header File | /Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h |
| Include Path | #include "TextureBuildUtilities.h" |
Syntax
struct FTextureBuildMetadata
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TextureBuildUtilities.h | |||
FTextureBuildMetadata
(
FCbObject InCbObject |
TextureBuildUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreEncodeMipsHash | uint64 | Digests of the data at various processing stages so we can track down determinism issues that arise. | TextureBuildUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCbObject ToCompactBinaryWithDefaults() |
TextureBuildUtilities.h |