Navigation
Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformSettings
- ITargetPlatformSettings::UsesSelectiveBasePassOutputs()
- FTargetPlatformMerged::UsesSelectiveBasePassOutputs()
- FTargetPlatformSettingsBase::UsesSelectiveBasePassOutputs()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformSettings.h |
Include | #include "Interfaces/ITargetPlatformSettings.h" |
bool UsesSelectiveBasePassOutputs() const
Remarks
Gets whether the platform will use selective outputs in the base pass shaders.