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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformSettings
- ITargetPlatformSettings::GetSupportedHardwareMask()
- FTargetPlatformMerged::GetSupportedHardwareMask()
- FTargetPlatformSettingsBase::GetSupportedHardwareMask()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformSettings.h |
Include | #include "Interfaces/ITargetPlatformSettings.h" |
uint32 GetSupportedHardwareMask() const
Remarks
Gets a platform-dependent bitfield describing which hardware generations are supported. Applies to platforms with multiple iterations of the device, which may vary in performance. Each bit represents a supported device version. Return 0 if information is not provided by the platform.