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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformSettings
- ITargetPlatformSettings::GetStaticMeshOfflineBVHCompression()
- FTargetPlatformMerged::GetStaticMeshOfflineBVHCompression()
- FTargetPlatformSettingsBase::GetStaticMeshOfflineBVHCompression()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformSettings.h |
Include | #include "Interfaces/ITargetPlatformSettings.h" |
bool GetStaticMeshOfflineBVHCompression() const
Remarks
Gets whether the platform will use compression for static mesh offline BVH.