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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformSettings
- ITargetPlatformSettings::GetRayTracingShaderFormats()
- FTargetPlatformMerged::GetRayTracingShaderFormats()
- FTargetPlatformSettingsBase::GetRayTracingShaderFormats()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformSettings.h |
Include | #include "Interfaces/ITargetPlatformSettings.h" |
void GetRayTracingShaderFormats
(
TArray< FName > & OutFormats
) const
Remarks
Gets the shader formats that support ray tracing for this target platform.
Parameters
Name | Description |
---|---|
OutFormats | Will contain the shader formats. |