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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformManagerModule
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h |
Include | #include "Interfaces/ITargetPlatformManagerModule.h" |
ITargetPlatform * GetRunningTargetPlatform()
Remarks
Returns the target platform that is currently running.
Note: This method only returns a Target Platform when WITH_EDITOR. Running target platform.