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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Interfaces > API/Developer/TargetPlatform/Interfaces/IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual void ModifyShaderCompilerInput
(
FShaderCompilerInput & Input
) const
Remarks
Called before a shader is compiled to allow the platform shader format to modify the shader compiler input, e.g. by adding console variable values relevant to shader compilation on that platform.