Navigation
Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformSettingsBase
- ITargetPlatformSettings::GetHeightFogModeForOpaque()
- FTargetPlatformSettingsBase::GetHeightFogModeForOpaque()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformSettingsBase.h |
Include | #include "Common/TargetPlatformSettingsBase.h" |
Source | /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformSettingsBase.cpp |
virtual int32 GetHeightFogModeForOpaque() const
Remarks
Gets an integer representing the height fog mode for opaque materials on a platform. 0 if no override (i.e. use r.VertexFoggingForOpaque from project settings); 1 if pixel fog; 2 if vertex fog.