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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformMerged
- ITargetPlatformSettings::UsesRayTracing()
- FTargetPlatformMerged::UsesRayTracing()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual bool UsesRayTracing() const
Remarks
Gets whether the platform will use ray tracing.