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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformMerged
- ITargetPlatformSettings::UsesMobileAmbientOcclusion()
- FTargetPlatformMerged::UsesMobileAmbientOcclusion()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual bool UsesMobileAmbientOcclusion() const
Remarks
Gets whether the platform uses Mobile AO