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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformMerged
- ITargetPlatformSettings::GetRayTracingMode()
- FTargetPlatformMerged::GetRayTracingMode()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual ERayTracingRuntimeMode GetRayTracingMode() const
Remarks
Gets ray tracing runtime mode (disabled/inline/hit-lighting).