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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformMerged
- ITargetPlatformSettings::GetHeightFogModeForOpaque()
- FTargetPlatformMerged::GetHeightFogModeForOpaque()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual int32 GetHeightFogModeForOpaque() const
Remarks
Gets an integer representing the height fog mode for opaque materials on a platform. 0 if no override (i.e. use r.VertexFoggingForOpaque from project settings); 1 if pixel fog; 2 if vertex fog.