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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformMerged
- ITargetPlatformSettings::GetAllPossibleShaderFormats()
- FTargetPlatformMerged::GetAllPossibleShaderFormats()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual void GetAllPossibleShaderFormats
(
TArray< FName > & OutFormats
) const
Remarks
Gets the shader formats this platform can use.
Parameters
Name | Description |
---|---|
OutFormats | Will contain the shader formats. |