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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceService
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h |
Include | #include "ITargetDeviceService.h" |
void SetShared
&40;
bool InShared
&41;
Remarks
Sets whether the device should be shared with other users.
If a device is shared, the device proxies of all users on the network can discover and use the device.
Parameters
Name | Description |
---|---|
InShared | Indicates whether device sharing is enabled. |