Navigation
Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceService
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h |
Include | #include "ITargetDeviceService.h" |
bool IsShared&40;&41; const
Remarks
Checks whether the device is being shared with other users.
If a device is shared, the device proxies of all users on the network can discover and use the device. true if the device is shared, false otherwise.