Navigation
API > API/Developer > API/Developer/SourceControl > API/Developer/SourceControl/FSourceControlFileStatusMonitor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StartMonitoringFiles
(
uintptr_t OwnerId, |
SourceControlFileStatusMonitor.h | ||
void StartMonitoringFiles
(
uintptr_t OwnerId, |
SourceControlFileStatusMonitor.h |
StartMonitoringFiles(uintptr_t, const TArray< FString > &, FOnSourceControlFileStatus)
| Name | StartMonitoringFiles |
| Type | function |
| Header File | /Engine/Source/Developer/SourceControl/Public/SourceControlFileStatusMonitor.h |
| Include Path | #include "SourceControlFileStatusMonitor.h" |
| Source | /Engine/Source/Developer/SourceControl/Private/SourceControlFileStatusMonitor.cpp |
void StartMonitoringFiles
(
uintptr_t OwnerId,
const TArray < FString > & AbsPathnames,
FOnSourceControlFileStatus OnSourceControlledFileStatus
)
StartMonitoringFiles(uintptr_t, const TSet< FString > &, FOnSourceControlFileStatus)
| Name | StartMonitoringFiles |
| Type | function |
| Header File | /Engine/Source/Developer/SourceControl/Public/SourceControlFileStatusMonitor.h |
| Include Path | #include "SourceControlFileStatusMonitor.h" |
| Source | /Engine/Source/Developer/SourceControl/Private/SourceControlFileStatusMonitor.cpp |
void StartMonitoringFiles
(
uintptr_t OwnerId,
const TSet< FString > & AbsPathnames,
FOnSourceControlFileStatus OnSourceControlledFileStatus
)