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Unreal Engine C++ API Reference > Developer > SourceControl
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
Include | #include "ISourceControlProvider.h" |
Syntax
namespace EConcurrency
{
enum Type
{
Synchronous,
Asynchronous,
}
}
Values
Name | Description |
---|---|
Synchronous | Force the operation to be issued on the same thread, blocking until complete. |
Asynchronous | Run the command on another thread, returning immediately. |
Remarks
Hint for how to execute the operation. Note that asynchronous operations require Tick() to be called to manage completed operations.