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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void GenerateImportedSkinWeightProfileData
&40;
FSkeletalMeshLODModel & LODModelDest,
struct FImportedSkinWeightProfileData & ImportedProfileData,
int32 BoneInfluenceLimit,
const class ITargetPlatform &42; TargetPlatform
&41;
Remarks
Generate the editor-only data stored for a skin weight profile (relies on bone indices)