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Unreal Engine C++ API Reference > Developer > ShaderFormatVectorVM
References
Module | ShaderFormatVectorVM |
Header | /Engine/Source/Developer/ShaderFormatVectorVM/Public/ShaderFormatVectorVM.h |
Include | #include "ShaderFormatVectorVM.h" |
Syntax
struct FVectorVMCompilationOutput
Remarks
Data which is generated from the hlsl by the VectorVMBackend and fed back into the
Variables
Type | Name | Description | |
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FString | AssemblyAsString | |
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TArray< uint8 > | ByteCode | |
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TArray< FCalledVMFunction > | CalledVMFunctionTable | |
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FString | Errors | |
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TArray< uint8 > | InternalConstantData | |
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TArray< int32 > | InternalConstantOffsets | |
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TArray< EVectorVMBaseTypes > | InternalConstantTypes | |
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int32 | MaxTempRegistersUsed | |
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uint32 | NumOps |
Constructors
Type | Name | Description | |
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