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API > API/Developer > API/Developer/ShaderFormatVectorVM > API/Developer/ShaderFormatVectorVM/CompileShader_VectorVM
References
Module | ShaderFormatVectorVM |
Header | /Engine/Source/Developer/ShaderFormatVectorVM/Public/ShaderFormatVectorVM.h |
Include | #include "ShaderFormatVectorVM.h" |
bool CompileShader_VectorVM
&40;
const struct FShaderCompilerInput & Input,
struct FShaderCompilerOutput & Output,
const class FString & WorkingDirectory,
uint8 Version,
struct FVectorVMCompilationOutput & VMCompilationOutput,
bool bSkipBackendOptimizations
&41;
Remarks
Cheating hack version. To be removed when we add all the plumbing for VVM scripts to be treat like real shaders.