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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Syntax
enum GLSLVersion
&123;
GLSL_150_REMOVED,
GLSL_430_REMOVED,
GLSL_ES2_REMOVED,
GLSL_ES2_WEBGL_REMOVED,
GLSL_150_ES2_DEPRECATED,
GLSL_150_ES2_NOUB_DEPRECATED,
GLSL_150_ES3_1,
GLSL_ES2_IOS_REMOVED,
GLSL_310_ES_EXT_REMOVED,
GLSL_ES3_1_ANDROID,
GLSL_SWITCH,
GLSL_SWITCH_FORWARD,
GLSL_MAX,
&125;
Values
Name | Description |
---|---|
GLSL_150_REMOVED | |
GLSL_430_REMOVED | |
GLSL_ES2_REMOVED | |
GLSL_ES2_WEBGL_REMOVED | |
GLSL_150_ES2_DEPRECATED | |
GLSL_150_ES2_NOUB_DEPRECATED | |
GLSL_150_ES3_1 | |
GLSL_ES2_IOS_REMOVED | |
GLSL_310_ES_EXT_REMOVED | |
GLSL_ES3_1_ANDROID | |
GLSL_SWITCH | |
GLSL_SWITCH_FORWARD | |
GLSL_MAX |