Navigation
Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void PrecompileShader
&40;
FShaderCompilerOutput & ShaderOutput,
const FShaderCompilerInput & ShaderInput,
const ANSICHAR &42; ShaderSource,
GLSLVersion Version,
EHlslShaderFrequency Frequency
&41;
Remarks
Precompile a GLSL shader.
Parameters
Name | Description |
---|---|
ShaderOutput | The precompiled shader. |
ShaderInput | The shader input. |
InPreprocessedShader | The preprocessed source code. |