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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
virtual bool PostProcessShaderSource
&40;
GLSLVersion Version,
EShaderFrequency Frequency,
const ANSICHAR &42; ShaderSource,
uint32 SourceLen,
class FShaderParameterMap & ParameterMap,
TMap< FString, FString > & BindingNameMap,
TArray< struct FShaderCompilerError > & Errors,
const FShaderCompilerInput & ShaderInput
&41;
Remarks
Allow a subclass to perform additional work on the cross compiled source code.