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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void PlatformCompileOffline
&40;
const FShaderCompilerInput & Input,
FShaderCompilerOutput & ShaderOutput,
const ANSICHAR &42; ShaderSource,
const GLSLVersion ShaderVersion
&41;
Remarks
Based on ShaderVersion decides what platform specific compiler to use