Navigation
Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
virtual bool OptionalSerializeOutputAndReturnIfSerialized
&40;
FArchive & Ar
&41;
Remarks
Allow subclass to write out different output, returning true if it did write everything it needed