Navigation
Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
virtual void ConvertOpenGLVersionFromGLSLVersion
&40;
GLSLVersion InVersion,
int & OutMajorVersion,
int & OutMinorVersion
&41;